Friday 8 July 2011

Had to happen eventually...


I promised myself I wasn’t going to do this but with bugger all having come out at the moment I have decided to break my promise and review the greatest game of all time. Ever. Without question. At this point if you know me you will know the game of which I speak, even if you don’t you should know anyway; Final Fantasy VII is obviously the game in question.
I’m only going to mention graphics once and I’m going to get it out of the way right at the start. They are not that bad. You must remember that this game came out in 1997and therefore cannot be accurately compared with the hyper graphics of today. In fact working with such simple character models whose only facial features are eyes Squaresoft achieved far more than Square Enix was able to do with the gorgeous looking (only complement I have for this) Final Fantasy XIII. I care about the simple little guys in VII; in XIII all I wanted to do was punch Hope in the face and rip out Vanille’s voice box.
The story is by far the most engaging, well written, heart tugging video game plot ever written. The characters start out as a rebel group thinking big but acting, in the grand scheme of things, small. By the end of the game you are fighting to literally save the planet upon which they live. You may think this sounds unoriginal and in a sense you may be right, however it’s the journey from one state to the other, both literally and the individual journey each character has to make to get them to the point at which they can fight that fight that is the true draw. The protagonist, Cloud Strife, obviously has the biggest trials to overcome but he is by no means alone in this as each character has their own demons they must face.
The dialogue between the characters is superb. You feel like the things they say are realistic, by that I mean what those people would be saying to one another in real life, without the insane censorship that would prevent companies from doing this in new games today. For example, during a long stair climb (which is optional so may be missed) Tifa says to the complaining Barret “Shut up and climb you retard.” There’s no way you could get away with saying that these days and this is a shame, not because it’s funny but because it’s real. Something else you couldn’t do in a game of this rating in these days where everything must be voice acted, badly, is the amount of swearing that particularly Barret and Cid come out with. Again this seems real and how these people should be talking, you can’t hide behind %^&#* anymore. While I’m on the subject and closing out this paragraph, what the hell was wrong with games having entirely text based dialogue? They gave you the chance to imprint your own personalities onto the characters within the game and surely that is better than the pre-described bullshit you usually get now. I guess we aren’t trusted with our own imaginations anymore.
The game itself is huge, we’re talking proper RPG length here folks with upwards of 60 hours if you want to do everything there is to do. It won’t have the same significance now but when I first stepped out onto the world map those years ago my mind was blown by the scale. Fortunately despite the size you are, at least in the beginning gently lead through the main story by conversation prompts and a map design that means you can’t go everywhere until you have a certain vehicle to allow you to cross terrain features, for example the buggy that allows you to cross quicksand and rivers. It all opens up once you get the airship but again you will never be lost as long as you listen to the dialogue and even if you forget you can talk to people on the bridge for a reminder.
The thing the game hinges on, second to the story anyway, is the battle system since you will spend a lot of time in battles as you progress through the game. It is a simple turn based system with the option to have the enemies turns paused whilst you are selecting commands from windows. This option means you can take your time over what abilities you want to use and not have to worry about getting attacked while you do so. You can of course turn this off so there is always a sense of urgency to the battles, in particular the bosses later in the game.  The abilities you can use are what make the battle system come alive. Each character has a set of unique attacks called Limit Breaks in addition to the basic ‘Fight’ and ‘Item’ options. As you take damage a bar charges and when it fills you can unleash one of these powerful moves with varying effects. Each of your weapons and pieces of armour also has a number of slots, some linked and some single, and into these slots you can put materia. Materia are spheres of varying colours which do different things. Green materia are magic spells, red allow you to summon monsters as special attacks, yellow give you special attack abilities, blue adds effects to either your attacks it’s paired materia and finally purple enhances your base stats. The sheer number of combinations and pairings you can make means that there are some incredibly potent pairings. The materia system is truly a triumph and to this day is the best ability management system I have come across because of the freedom it allows the individual player.
Nobuo Uematsu (composer of Final Fantasy soundtracks and lead of the epic band ‘The Black Mages’) has composed a hauntingly beautiful soundtrack to accompany the game. The boss music gets the heart beating, the battle music doesn’t get tedious and the different music for the various towns gives each one its own personality. For example the military city of Junon has loud, impressive music suitable to its own grandeur and massive coastal defence cannon. In contrast Cosmo Canyon has an earthy, tribal tone which compliments its natural red rock setting, building styles and back story given in the game.
I honestly believe that in Final Fantasy VII we have as close to a perfect game as there has ever been and, to be honest, ever will have. The story, character developments and relations, music and mechanics are faultless. If you put a gun to my head and told me I had to say something negative the only things I could provide are that since O is the select button I find myself accidently cancelling things in other games after I’ve played it for a while and that I can’t use the analogue sticks to move around due to them not being on the controller when the game first came out. That is literally it and neither of those is really a problem or indeed much to do with the game. I urge you all to play this game; it is a masterpiece in every sense of the word.

99% (only because I feel that 100% isn’t viable as a score, because I guess technically something better COULD come along, however unlikely that may be)

1 comment:

  1. Damn straight bro! I agree with everything you said!
    My favourite line ever will always be “Shut up and climb you retard.”

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